http://game-journal.com/2010/04/09/v...u-hear-voices/

"Horror gaming is hard to do right, and while Vox doesn’t hit every note just so, it’s on pitch more often than not. The book is slickly produced and atmospheric..."

"...the strength of the PDQ2 system around which Vox is constructed allows for players to engage with the game right from the start with minimal mechanical interference."

"If you’re a veteran of horror RPGs and want to try something as an alternative to more well-trod ground, Vox would be a good choice."