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room237
02-10-2006, 06:35 PM
Jerry,

Beforehand, thanks for writing, in my opinion, the best supplement out there for the D6 game!! Gratz on the awesome material.

Ok, man. Maybe you could help me solve these problems:

1. Disease- in the book its mentioned that when you hit your target and, actually, choose the option of running damage on your opponent its gonna do damage "...equal to half of the rank of the power every round until the malady has run its course."
So, as an example, would be, if I had rank 6 in disease against someone with a stamina rating of 4D I would do 3 damage of the course of 8 rounds for a total of 24 damage?

On the same power, but with the second option it mentions: "The target suffers a penalty in dice to an attribute of the characters choice." Would that be a penalty of 3D or +3 for the chosen attribute?

2. Immunity- I ended up having a discussion with one of my players on this one.

Since the power mentions that you can choose a certain element or attack form, my friend decided to be a smartass and chose immunity to kinetic attacks as an attack form. I said no, allegating that kinetics involves too many variations in attack for one to be actually immune to all of em. And also told him that there would be no point for Body Armor or Invulnerability if that was so.
He wanted to stack his so called "immunity to kinetics" to his Body Armor defense.:eek: Told you hes is a smartass, right?

Thanks again,

Andre

Jerry D. Grayson
02-10-2006, 09:53 PM
Jerry,

Beforehand, thanks for writing, in my opinion, the best supplement out there for the D6 game!! Gratz on the awesome material.
I’m glad you like it. I know that some of the powers included in the book you’ve been aching for. I appreciate the compliment, thank you.


1. Disease- in the book its mentioned that when you hit your target and, actually, choose the option of running damage on your opponent its gonna do damage "...equal to half of the rank of the power every round until the malady has run its course."
So, as an example, would be, if I had rank 6 in disease against someone with a stamina rating of 4D I would do 3 damage of the course of 8 rounds for a total of 24 damage?
Yes, if the damage was not contested you would do 24 points of damage. The target of the affliction can contest the damage each round by beating you in a Disease power VS. Stamina roll.


On the same power, but with the second option it mentions: "The target suffers a penalty in dice to an attribute of the characters choice." Would that be a penalty of 3D or +3 for the chosen attribute?
that would be a 3D penalty



2. Immunity- I ended up having a discussion with one of my players on this one.
Uh oh…….:o


Since the power mentions that you can choose a certain element or attack form, my friend decided to be a smartass and chose immunity to kinetic attacks as an attack form. I said no, allegating that kinetics involves too many variations in attack for one to be actually immune to all of em. And also told him that there would be no point for Body Armor or Invulnerability if that was so.
He wanted to stack his so called "immunity to kinetics" to his Body Armor defense.:eek: Told you hes is a smartass, right?

Thanks again,

Andre
Both of you are correct

You being the Gm can allow or disallow any power you se fit or modify it in any way you choose. Technically as written the power will give him a resistance roll vs. his chosen immunity. I will agree that kinetic attack is a broad group. Kinetic attacks could theoretically be any form of attack requiring motion or movement from a head butt to an sword slash. The thing about the Immunity power is that he doesn’t automatically negate the damage and must make a resistance roll every time he takes damage. I assume that he’s being reasonable and cutting you some slack on energy blast attacks and the like?

For 7 points per rank I would allow it. If you want to hurt him you cold use all sorts of other attacks like the Disease power, poison attacks, energy attacks, mental attacks and the like. I assume that this character is the brick or some kind of physical character. Unless you are playing at a high power level he won’t have enough points to make an invincible character. In a way he will help you come you with interesting adversaries to throw at him;)

I wouldn’t allow him to stack his defense. They work independently. 1st he gets his Immunity roll then his Body Armor resistance.

A route you could take if you want to make his life a bit difficult is making his immunity a hindrance. His sense of touch is hampered by his immunity. Would he feel a tap on his shoulder or a kiss on his lips?

I would just let him have the power and allow him to use it. On paper the powers look exploitative but in actual play there are many ways to get around this power.

prophet118
02-14-2006, 12:27 AM
hmmm immunue (or resistant) to kinetic energy... IE the power of movement... thus he creates no friction (or a reduced amount)

i can think of about 10 ways to kill that character in the first 20 minutes of game (based on his immunity)

1.) no friction, no stopping, no sense of touch
2.) he becomes a one shot boy, everything has potential energy (kinetic energy) it wont work for him... anything short of combustion/explosive energy (electrial as well) fails to work for him... no bows, no thrown weapons, that big mac he just ate...

3.) ..... i think you get the idea.

everything has potential energy, but of course this is a roleplaying game and we are supposed to fake some things, kinetics being less about potential energy and more about the power of a punch coming at you... too bad thats not totally accurate.

Jerry D. Grayson
02-14-2006, 09:50 PM
Well the object is not necessarily to kill the Pc but to find that happy middle ground between viable player character and Gm game balance. I think immunity to kinetic energy is perfectly legit and has many examples in comic book.
I’m sure we can all come up with ways to kill a character, that’s easy, the hard part is making him workable.

I’m sure that with a little understanding on both sides of how the immunity works the game and the character can be fun. If the player is reasonable then I don’t see a problem. If the player just wants his character to be immune to damage then I would nip it in the bud before it becomes a problem and set some guidelines so that we are both clear on what’s gonna fly and what isn’t.

prophet118
02-14-2006, 11:05 PM
i think the big difference in GM'ing this character, would be if the player goes "ok this is what i want, this is how it will work".. kind of power gamish... or if the player went "hmm this sounds kinda interesting, id like to have this because..."

id prefer the second player..lol