metadragon
06-14-2005, 09:03 PM
Hello,
I've been a fan of the D6 system for a while - got the Metabarons game when it first came out and really liked it. I was really excited when I heard about a D6 superheroes game - I wanted to like the D6 legend DC Heroes game, but there were a lot of wierd mechanical effects (such as superman being unable to damage a thug in a bulletproof vest).
Recently picked up the Godsend Agenda game and really like what I see. Sort of a combination of Wildcats and Chariots of the Gods. That being said, I have a question about the Wounds vs Body points option. I think the rules have been edited with the Wounds option being the default. No problem there, but I am interested in using the body point option, so on to the question: Are the armor ratings the same for the two damage systems? There are conversion guidelines between D6 classic and D6 legend on the WEG site that essentially state the converted armour values are 8 times the D code from D6 classic. For example, heavy armor of +2D to Str roll would be 16 point armor in D6 Legend.
The rules seem to indicate there is no difference - that +2D Str (or Physique) is the same as 2D added to damage resistance. This is fine except that it really hoses supers who choose the body armor power (2 pts per level). So Iron Shield has to get at leat 8 levels to body armor to be reasonably protected from a medium pistol(4D damage). I was going to house rule a 4 point protection/ level Body Armour in my game.
As the rules stand, "brick" supers must rely on large numbers of body points to survive heavy combat and most characters are had better not be hit. Even the high level alien gods only have 30 or so body points...
Thanks in advance,
Metadragon
I've been a fan of the D6 system for a while - got the Metabarons game when it first came out and really liked it. I was really excited when I heard about a D6 superheroes game - I wanted to like the D6 legend DC Heroes game, but there were a lot of wierd mechanical effects (such as superman being unable to damage a thug in a bulletproof vest).
Recently picked up the Godsend Agenda game and really like what I see. Sort of a combination of Wildcats and Chariots of the Gods. That being said, I have a question about the Wounds vs Body points option. I think the rules have been edited with the Wounds option being the default. No problem there, but I am interested in using the body point option, so on to the question: Are the armor ratings the same for the two damage systems? There are conversion guidelines between D6 classic and D6 legend on the WEG site that essentially state the converted armour values are 8 times the D code from D6 classic. For example, heavy armor of +2D to Str roll would be 16 point armor in D6 Legend.
The rules seem to indicate there is no difference - that +2D Str (or Physique) is the same as 2D added to damage resistance. This is fine except that it really hoses supers who choose the body armor power (2 pts per level). So Iron Shield has to get at leat 8 levels to body armor to be reasonably protected from a medium pistol(4D damage). I was going to house rule a 4 point protection/ level Body Armour in my game.
As the rules stand, "brick" supers must rely on large numbers of body points to survive heavy combat and most characters are had better not be hit. Even the high level alien gods only have 30 or so body points...
Thanks in advance,
Metadragon