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Magog
06-14-2005, 02:13 PM
Hey, just started playing the game and figured I'd head over here and say hello to you all. :)

Name's Chris and I've been playing and occasionally playtesting RPGs for about 15 years now. My GM buddy and I are familiar with WEG systems through Star Wars and a DCU game that is still going, but as I said we've just played our first game of GA this weekend.

Game looks very cool and the setting has a lot of great stuff in it. I'll certainly do whatever I can to help out and spread the word around.

prophet118
06-15-2005, 04:53 AM
welcome aboard!

Magog
06-15-2005, 11:13 AM
Been thinking of this for awhile now and I have some thoughts on the game if y'all don't mind hearing them. I'd be curious as to what others thought as well or if I'm reading stuff wrong.

I hope nobody takes this as opinionated ranting. I really like this game and can't wait for the weekend gaming session (and I really don't want to be the first troll of this board). My GM and I just discussed a few things we liked....and a few things we didn't.

The Good:

Okay I think the main thing and the first thing to mention is that the setting is awesome. I opened up the book and 20 cool character ideas immediately sprung to mind. That to me is a definite sign of a good solid setting. The Elohim and Angelos make for a good game setting in and of themselves, the Atlanteans/BO/Chimerans make for a good setting. There's just a lot here to love. Plus, angry mutant terrorist kids whose powers are building to terminal meltdown? That's the best excuse for character angst I've ever seen. :)
I really like the d6 system from the days we played Star Wars. I'm not a huge fan of level based super hero games, so this was a big plus for me. It's a point buy system and it's not Champions-level complicated.
The timeline. Detailed timelines are always good for people like me who can't remember dates and orders of events. :rolleyes:
The rules and flavor of playing each group are so different and cool that it changed how we looked at a game group. Instead of saying "Okay, I'll play the blaster and you can play the brick and he'll play the telepath." we're perfectly fine with defining our positions in the game by group and not fighting over niches and powers whatsoever.
An index. Thank you for putting in an index. Every single RPG book should have one.
I love Zerg. I love Tyranids. I have watched the movie Aliens a million times. Thank you for putting similarly flavored bad guys in there...and making them playable. :D


(This would be the part I hope I don't get yelled at for)
The Not as Good:

We did notice the layout wasn't as intuitive as it possibly could have been. It kind of goes into character creation before we know precisely what the game and the groups are about, and I had to skip ahead to learn this before I could go into character creation at all. Also putting the combat and game rules chapters together and more towards the back of the book may make them easier to find.
I DO really like the power and cost chart at the beginning of the powers chapter, but we also agreed that having a chart that specificaly gives Character Point costs for improving stats/skills/powers/etc... after character creation would be very nice.
This could be me, but some more ideas and concepts for superhumans who weren't part of the big groups would be nice. I kind of got the impression nobody ever plays a normal superhuman. Also, do "normal" mutants exist or are they all Black Gene children?
An errata doc would be very cool to have up on the site (unless I missed it of course).


*ahem*
Well those are my first impressions after one gaming session. I hope I did not offend and I'm not bashing this cool game in any form, just curious as to public opinion of these points and others.

Laters,
Magog

Jerry D. Grayson
06-15-2005, 01:01 PM
(This would be the part I hope I don't get yelled at for)
The Not as Good:

This could be me, but some more ideas and concepts for superhumans who weren't part of the big groups would be nice. I kind of got the impression nobody ever plays a normal superhuman. Also, do "normal" mutants exist or are they all Black Gene children?


I’m not sure I understand what you mean about concepts for super humans but there is rules for making heroes that aren’t part of a faction, they even get a HUGE point break for powers.
The group that I run actually consists of more humans than any other group.
1 Chimeran, 1 USER agent, and 3 unaffiliated humans.
Normal mutants can be anyone with super powers, just define them as a mutant. The same goes for any other concept such as alien, other immortals etc..
Best thing about the background is that if you don’t tell your players about the background they will default into the standard super hero tropes by habit



(This would be the part I hope I don't get yelled at for)
The Not as Good:

An errata doc would be very cool to have up on the site (unless I missed it of course).


I know, I need to work on this. But Halo and being just plain lazy takes up a lot of my time.
The suggestion is noted and I will get to this soon since it only makes good sense to have.

prophet118
06-15-2005, 01:12 PM
also note that a point cost chart isnt needed... why?


because unless i missed it, it cost the number of points before the D to increase a pip



i dont have access to my book right now to verify though

Magog
06-15-2005, 02:26 PM
I’m not sure I understand what you mean about concepts for super humans but there is rules for making heroes that aren’t part of a faction, they even get a HUGE point break for powers.
The group that I run actually consists of more humans than any other group.
1 Chimeran, 1 USER agent, and 3 unaffiliated humans.
Normal mutants can be anyone with super powers, just define them as a mutant. The same goes for any other concept such as alien, other immortals etc..

Awesome. We both must have missed that section somewhere along the line. We knew there were other types of heroes, but neither of us knew if there were non-black-gene mutants or not, and we certainly didn't know there was a price break on being a non-faction character. Especially good since I'm playing an unaffiliated human as one of my characters. I will certainly look for this and apologize.


I know, I need to work on this. But Halo and being just plain lazy takes up a lot of my time.
The suggestion is noted and I will get to this soon since it only makes good sense to have.

Ahh the Xbox she is a cruel mistress... :cool:

That's cool. City of Heroes takes up a lot of the time I want to write as well. Glad you're thinking about it though.

Magog
06-15-2005, 02:42 PM
also note that a point cost chart isnt needed... why?


because unless i missed it, it cost the number of points before the D to increase a pip



i dont have access to my book right now to verify though

Unless I'm reading wrong I believe the CP costs are as follows:

Attributes - 10x D rating
Skills - 1x D rating
Specializations - .5x D rating
New Advantage - 5x Cost
Buy off Disadvantage - 10x Cost
Power - Was the cost for powers printed incorrectly? Aaron had told me it was 5x the Rank.

prophet118
06-15-2005, 02:59 PM
i'll look aty mine when i can..lol

Jerry D. Grayson
06-15-2005, 03:11 PM
Awesome. We both must have missed that section somewhere along the line. We knew there were other types of heroes, but neither of us knew if there were non-black-gene mutants or not, and we certainly didn't know there was a price break on being a non-faction character. Especially good since I'm playing an unaffiliated human as one of my characters. I will certainly look for this and apologize.



check out page 113. The Human character package is on that page in a sidebar.

Magog
06-15-2005, 07:00 PM
check out page 113. The Human character package is on that page in a sidebar.

Sweet! :)

This applies to any non-affiliated human(ish) superhero right?

Jerry D. Grayson
06-15-2005, 07:34 PM
That is correct!