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View Full Version : Generic GSA or 4 Color GSA



Sketchpad
05-31-2005, 07:29 PM
I was thinking about GSA today and had a few odd ideas ...
First off, I don't run a GSA campaign. I use the character rules from GSA to run a traditional comic book campaign with a few home brew changes. It works well and is great fun. Thus I had an idea ... has Khepera ever thought about using the GSA gen rules to do a traditional supers game? I'd love to see one :)
Also, has there been any thoughts to making a generic "d6 Supers" book that strips the world info and perhaps supplements with some different powers and rules? I think it could have the potential to sell like hotcakes :D

Jerry D. Grayson
05-31-2005, 08:51 PM
I was thinking about GSA today and had a few odd ideas ...
First off, I don't run a GSA campaign. I use the character rules from GSA to run a traditional comic book campaign with a few home brew changes. It works well and is great fun. Thus I had an idea ... has Khepera ever thought about using the GSA gen rules to do a traditional supers game? I'd love to see one :)
Also, has there been any thoughts to making a generic "d6 Supers" book that strips the world info and perhaps supplements with some different powers and rules? I think it could have the potential to sell like hotcakes :D

A generic D6 supers would be easy to do with GODSEND Agenda. There are only a few powers in the book that are GSA specific and those could be easily tweaked. If one wants to run a generic supers game I’d suggest just ignoring Ka or changing the name of the attribute to something more 4 color like Inspiration or Hero Power.

A quasi generic power book is being worked on (the expanded powers are done) that includes gadgetry and a few advantages and flaws that work using the wound system (GSA primarily uses Body Points)

prophet118
05-31-2005, 10:55 PM
powers wise, check out my thread, some of those powers are traditional comic book powers (albiet converted from other super hero games)

sure, GSA could be used without hassle