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prophet118
05-27-2005, 05:51 AM
so far its going swimmingly..lol

i dont have the actual game stats up just yet, but i do have most of the descriptions of stuff im converting, i am striving to make sure i dont upset the balance of the game..lol

Manipulations

Animation
This powers allows the wielder the bizarre ability to animate inanimate objects, this power does not work directly on living matter.

Invulnerability
This power is thought to be only a myth, although there is no shortage of proof. The person would be immune to all but the most powerful attacks, although typically there is something that will harm him.
Ka Armor
This power allows the user to actually use his Ka to throw a suit of armor around himself, this power must be activated, and is not reflexive. Each point of Ka invested in the Ka Armor grants the user an extra 1D to his body points (although these points are separate from his own real body points) these are ablative and will decrease as damage is taken/.
Example: John Aerlyn (Dark Eagle) invest 3 points of Ka, he then rolls 3D getting a 5,4,1 he adds 10 to his effective body points.
Vibration
This power allows the person to vibrate parts (or all) of his body at extreme speeds, also this power allows for the person to transfer the vibration to objects. A person could level a building, if given enough time.


Controlling
Animal Abilities
This power allows the person to take on the aspects of animals, but not to become them, typically there is a preset animal when this power is gained

D100 (rolled when power is first gained)
1-10: Mammal (Small Mammal)
11-20: Mammal (Large mammal)
21-30: Fish (or small aquatic animal)
31-40: Fish (Large aquatic animal)
41-50: Reptile (Small)
51-60: Reptile (Large)
61-70: Bird (Small)
71-80: Bird (Large)
81-90: Other (Small)
91-100: Other (Large)

Control Kinetic Energy
This power allows for the user to steal the kinetic energy of objects or people, or use the energy they expend to increase his own power (in the form of physical melee attacks). If hit by an object/being the controller may try and gather the energy from the attack into himself, thus rendering the attack all but useless.
Deadly Touch
This amazing power allows for the user to be able to touch something, and cause it to feel tremendous pain, this power allows for some level of control over another persons nervous system, as they can cause their targets to be blinded, feel intense pain, and in some cases even death.

Enhancement:
Pleasure/Pain: can cause both pleasure and pain with but a touch

Mechano Link

Slow Motion Control

Other Enhancements
Body Weaponry
This is an enhancement of Body Manipulation that allows for real weapons to be formed from the body, instead of boney weaponry, these are metal.

Immovability
This is an ability granted by way of super strength nearly all attempts to knock back the person simply fail.

prophet118
05-27-2005, 09:12 AM
i also tried to make sure the powers i chose to convert, werent already in the system..lol

i was going to convert the alter physical structure powers from heroes unlimited, until i read that its just elemental sheathe, with an enhancement..lol

prophet118
05-27-2005, 05:31 PM
(removed so i dont flood the thread)

prophet118
05-28-2005, 03:38 PM
ok, im almost done i think..lol


Manipulations

Animation
Duration: Concentration
Range: Normal
Base Damage Value: n/a
Managing Skill: Animation (Presence Based)
Cost: 5 points

This powers allows the wielder the bizarre ability to animate inanimate objects, this power does not work directly on living matter.

Invulnerability
Duration: permanent
Range: n/a
Base Damage Value: n/a
Managing Skill: none
Cost: 11 points

This power is thought to be only a myth, although there is no shortage of proof. The person would be immune to all but the most powerful attacks, although typically there is something that will harm him.
Ka Armor
Duration: Activated
Range: n/a
Base Damage Value: none
Managing Skill: none
Cost: 5 points

This power allows the user to actually use his Ka to throw a suit of armor around himself, this power must be activated, and is not reflexive. Each point of Ka invested in the Ka Armor grants the user an extra 1D to his body points (although these points are separate from his own real body points) these are ablative and will decrease as damage is taken/.
Example: John Aerlyn (Dark Eagle) invest 3 points of Ka, he then rolls 3D getting a 5,4,1 he adds 10 to his effective body points.
Vibration
Duration: concentration
Range: touch (special)
Base Damage Value: special
Managing Skill: none
Cost: 6 points

This power allows the person to vibrate parts (or all) of his body at extreme speeds, also this power allows for the person to transfer the vibration to objects. A person could level a building, if given enough time. After 1 turn of full vibration damage is 1d+rank, this continues up to 10D+rank, each round another 1D is added. This power can be destructive to buildings, and devastating to people. The character may also use this power as an attack blast, buy vibrating the air molecules in front of him, the he is able to shoot a ball of hyper excited air at a target, damage for this is equal to ½ of your ranks.

Controlling
Animal Abilities
Duration: activation
Range: n/a
Base Damage Value: special
Managing Skill: none
Cost: 3 points

This power allows the person to take on the aspects of animals, but not to become them, typically there is a preset animal when this power is gained

D100 (rolled when power is first gained)
1-10: Mammal (Small Mammal)
11-20: Mammal (Large mammal)
21-30: Fish (or small aquatic animal)
31-40: Fish (Large aquatic animal)
41-50: Reptile (Small)
51-60: Reptile (Large)
61-70: Bird (Small)
71-80: Bird (Large)
81-90: Other (Small)
91-100: Other (Large)

Control Kinetic Energy
Duration: semi permanent
Range: n/a
Base Damage Value: special
Managing Skill: none
Cost: 5 points

This power allows for the user to steal the kinetic energy of objects or people, or use the energy they expend to increase his own power (in the form of physical melee attacks). If hit by an object/being the controller may try and gather the energy from the attack into himself, thus rendering the attack all but useless. The controller takes the amount of raw damage in body points, then divides that by the amount of dice rolled, the controllers gets that in d6’s extra for damaging effects, however the controllers own strength may not be applied at all to any damage rolls when using this power, you solely using the power that was directed at you!
Example: Porthos steals 34 body points worth of damage (the opponent rolled 4 dice, and got extremely lucky on his wild die) dividing we find that Porthos gets 8 dice extra (round all fractions down, period.) to add to his damage, he may either add all of this, or portions of this, if he adds portions of this, the stolen energy dissipates after 3 rounds.

Enhancements:
Efficient use +2 points: the user gets the ability to keep the points he has stolen, and may apply them to damage, or can use them on a reflexes roll.

Deadly Touch
Duration: permanent
Range: touch
Base Damage Value: special
Managing Skill: none
Cost: 6 points

This amazing power allows for the user to be able to touch something, and cause it to feel tremendous pain, this power allows for some level of control over another persons nervous system, as they can cause their targets to be blinded, feel intense pain, and in some cases even death. Damage caused by this power is calculated by the amount of ranks, or in the case of blindness, the blindness lasts for ½ your ranks in rounds.

Enhancement:
Pleasure/Pain: can cause both pleasure and pain with but a touch

Mechano Link
Duration: permanent
Range: normal
Base Damage Value: n/a
Managing Skill: none
Cost: 4 points

This increasingly rare and bizarre power allows the user to actually control, and use any mechanical device with only his mind.


Slow Motion Control
Duration: activated
Range: normal
Base Damage Value: n/a
Managing Skill: none
Cost: 7 points

This odd power allows the person to wrap, either himself or others in a slow motion bubble, they can only slow down things though, not speed them up. This can be used to help in dodging (add your ranks in this to your dodge roll), or can be used to slow down someone else. When used on another person/object you subtract your ranks from their movement (roll your ranks, subtract that from their movement), also can be used on attacks as well, however you only subtract the actual number of ranks you possess from the amount of dice they roll, this is not a permanent subtraction, and this is only done to simulate a slowed person.


Other Enhancements
Body Weaponry
This is an enhancement of Body Manipulation that allows for real weapons to be formed from the body, instead of boney weaponry, these are metal.

Immovability
This is an ability granted by way of super strength nearly all attempts to knock back the person simply fail.

Jerry D. Grayson
05-31-2005, 09:03 PM
ok, im almost done i think..lol

Controlling
Animal Abilities
Duration: activation
Range: n/a
Base Damage Value: special
Managing Skill: none
Cost: 3 points

This power allows the person to take on the aspects of animals, but not to become them, typically there is a preset animal when this power is gained

D100 (rolled when power is first gained)
1-10: Mammal (Small Mammal)
11-20: Mammal (Large mammal)
21-30: Fish (or small aquatic animal)
31-40: Fish (Large aquatic animal)
41-50: Reptile (Small)
51-60: Reptile (Large)
61-70: Bird (Small)
71-80: Bird (Large)
81-90: Other (Small)
91-100: Other (Large)

>GASP< :eek: You used a D100 in a D6 game!!! This will never do, I’ll correct the problem before the rules lawyers get wind of this (you realized if they find out I’m in cahoots with you they’ll come after me with suppositories filled with Botox)

3: Fish (or small aquatic animal)
4: Fish (Large aquatic animal)
5-6: Reptile (Small)
7-8: Bird (Large)
9-10: Mammal (Small Mammal)
11-12: Mammal (Large mammal)
13-14: Reptile (Large)
15-16: Bird (Small)
17: Other (Small)
18: Other (Large)

Whew…glad I spotted this in time ;)

Beyond that these seem like wonderful homebrews

prophet118
05-31-2005, 10:51 PM
haha, you suggest 3d6 instead?... thats fine by me..lol

im still working on making sure these powers dont overshadows the ones in the book, id like them to compliment, not be too powerful, or too weak... ya know?

prophet118
06-07-2005, 10:25 AM
well, i think its done for now... anyone see anything i need to update before i turn this into a PDF and make it available for people to DL?

prophet118
06-10-2005, 11:34 AM
all done.. i may do more once my game actually starts... i am available for updates, rules discussions and whatever else..

you can find the PDF of the powers at http://www.jamesandjennifer.net/Character%20Sheets/Godsend%20Agenda/Extended%20Powers.pdf

Jerry D. Grayson
06-10-2005, 12:33 PM
Link isnt working for me...

prophet118
06-10-2005, 03:27 PM
should work now, i mispelled the folder i loaded it into

its fixed now though