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View Full Version : To me, my X-Men!



the one phil
03-26-2005, 03:28 PM
When I was a young lad, probably only 5 or 6 years old in the early eighties Marvel reprinted the original X-Men line (only in Britain I think) and this started a super hero fascination for me. Despite some of the weirder and less consistent changes in the comic book throughout the years X-Men has remained my favourite in the genre, the characters and the themes strike a chord (Black October is also my favourite Godsend Agenda "splat", for many of the same thematic reasons). That in mind I'd like to present a small selection of stats for the original X-Men. All these stats represent the X-Men as at issue 1 of the original X-Men comic book series, not at today’s date. They are young, green and relatively powerless compared to their modern incarnation. Marvel Girl has not yet been touched by the Phoenix, Angel has yet to lose his wings and become Archangel, and the Beast has never even thought about being blue and furry. The stats have been generated using the rules for humans on page 113 of the rule book, and for simplicity I have used the 50% off option on each of their main powers (Cyclops’ energy blast, Marvel Girl’s TK, Iceman’s ice manipulation, Angel’s flight, Beast’s prehensile feet and Professor X’s telepathy). For the sake of completism, for anyone looking to recreate the events of issue 1 there’s a bonus set of stats at the bottom belonging to the mighty Master of Magnetism himself, Magneto!

ANGEL
Real Name: Warren K. Worthington III
Age: 17
Archetype: Bravo
Human (Mutant)
Reflexes 3D, Acrobatics 4D, Brawling 4D, Dodge 4D, Flying 5D
Coordination 3D, Marksmanship 4D
Physique 3D, Lifting 4D
Presence 3D, Charm 5D, Persuasion 4D
Knowledge 2D, Business 4D
Perception 3D, Investigation 4D
Advantages: Contacts (Worthington Industries) R2, Good Looks R2, Wealth R1, Patron (Professor X) R1
Disadvantages: Age R1, Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Prejudice (Mutant) R2, Secret ID R2
Powers: Flight 5, Super Senses (Vision) 2, Body Armour (Falling Damage Only) 5
Move: 10 Strength Damage: 2D Fate Points: 1
Character Points: 5 Ka Points: 6 Body Points: 30
Equipment: None
Power Level: 2 (111pts)
About Angel:
At this stage in the X-Men’s young lives Angel is the only one with any history as a hero. Initially freaked out when puberty brought large white-feathered wings, he soon became greatly enamoured of the new vistas it brought. After using his abilities to save fellow students from a fire he embarked on a brief heroic career as “The Avenging Angel” before being recruited by Professor X. Angel comes from old money, although at this stage in his life he has limited access to the family fortune. In addition to the sixteen-foot span wings on his back (which he keeps strapped against his body when in civilian ID) he also has exceptionally acute eyesight, and hollow bones which assist in his flying, and protect him from painful falls. He is light-hearted and fun loving, and tries to be charming- especially with the arrival of the lovely Miss Jean Grey.

THE BEAST
Real Name: Henry Philip “Hank” McCoy
Age: 18
Archetype: Adventurer
Human (Mutant)
Reflexes 7D, Acrobatics 9D, Climbing 9D, Dodge 8D, Jumping 8D
Coordination 3D
Physique 5D, Lifting 7D, Stamina 7D
Presence 2D, Intimidation 4D
Knowledge 4D, Languages 5D, Scholar 6D
Perception 2D
Advantages: Patron (Professor X) R2
Disadvantages: Age R1, Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Prejudice (Mutant) R2, Secret ID R2
Powers: Extra Limbs (Prehensile Feet) 2, Super Jump 2
Move: 10 Strength Damage: 4D Fate Points: 1
Character Points: 5 Ka Points: 4 Body Points: 40
Equipment: None
Power Level: 3 (124 points)
About the Beast:
The eldest of the original X-Men, Henry McCoy’s mutant abilities are also the subtlest of all the team’s powers. Although he is undoubtedly the muscle of the group, and physically the most intimidating, it is easy to underestimate the great intellect already being nurtured which will one day lead to a doctorate and recognition as one of the world’s greatest biochemists. The Beast has extremely large hands and feet, and his feet are as capable of fine manipulation as his hands. He is also extremely strong (although not in the superhuman range just yet, that would come later) and inhumanly agile.

CYCLOPS
Real Name: Scott “Slim” Summers
Age: 17
Archetype: Adventurer
Human (Mutant)
Reflexes 3D, Brawling 4D, Dodge 5D
Coordination 3D, Marksmanship 6D, Piloting 5D
Physique 3D, Stamina 4D
Presence 3D, Command 5D, Persuasion 4D, Willpower 4D
Knowledge 3D, Navigation 4D
Perception 3D, Repair 4D
Advantages: Patron (Professor X) R2
Disadvantages: Age R1, Devotion (Professor X’s dream), Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Prejudice (Mutant) R2, Secret ID R2
Powers: Energy Blast (Duration Change: Permanent, Ineffective against ruby quartz) 6
Move: 10 Strength Damage: 2D Fate Points: 1
Character Points: 5 Ka Points: 6 Body Points: 28
Equipment: None
Power Level: 1 (82 points)
About Cyclops:
Scott Summers lost his family in a plane crash when he was a child and grew up in orphanages, lacking any kind of stable family life. Due to brain trauma inflicted in the crash he now cannot fully control has Optic Blasts, and must hide his eyes behind a visor or glasses made of ruby quartz. As Cyclops he is the most devoted of the X-Men to Professor X’s dream of peaceful human-mutant coexistence and was the first recruit to the X-Men. His sole mutant power is the Optic Blast, a powerful beam of concussive force projected from his eyes, using his visor he regulates the outpu of his blasts, and is already capable at using it. On a personal level, Scott’s background has made him fairly withdrawn and he has obvious difficulty relating to others. He is, like his team mates, fascinated with the newest arrival at Xavier’s- Jean Grey.

ICEMAN
Real Name: Robert “Bobby” Drake
Age: 15
Archetype: Comedian
Human (Mutant)
Reflexes 2D, Dodge 3D
Coordination 3D, Marksmanship 4D, Throwing 5D
Physique 2D, Stamina 3D
Presence 2D, Charm 4D
Knowledge 2D
Perception 2D, Know-how (Ice Manipulation) 5D
Advantages: Patron (Professor X) R2
Disadvantages: Age R1, Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Prejudice (Mutant) R2, Secret ID R2
Powers: Ice Sheath 3, Ice Manipulation 4
Move: 10 Strength Damage: 1D Fate Points: 1
Character Points: 5 Ka Points: 4 Body Points: 26
Equipment: None
Power Level: 1 (84 points)
About Iceman:
The youngest of the original X-Men, Bobby gets frustrated at being treated as the “baby” of the group. He was rescued from a mob by Professor X and Cyclops when his powers first manifested, and was recruited to both Xavier’s School for Gifted Youngsters and the X-Men. At this early stage he has not mastered his powers, and could almost be called “Snowman” rather than Iceman but remains effective as one of the biggest hitters in the young team. He frustrates his team mates with his almost incessant practical joking and relentless cheerfulness, coming across like an annoying younger brother much of the time.

More to follow....

the one phil
03-26-2005, 03:30 PM
MARVEL GIRL
Real Name: Jean Grey
Age: 16
Archetype: Adventurer
Human (Mutant)
Reflexes 2D, Dodge 3D
Coordination 2D, Throwing 3D
Physique 2D, Stamina 3D
Presence 2D, Charm 5D, Persuasion 4D, Willpower 4D
Knowledge 4D
Perception 2D, Artist 4D, Know-how (Telekinesis) 4D
Advantages: Good Looks R2, Patron (Professor X) R2
Disadvantages: Age R1, Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Prejudice (Mutant) R2, Secret ID R2
Powers: Telekinesis 5
Move: 10 Strength Damage: 1D Fate Points: 1
Character Points: 5 Ka Points: 6 Body Points: 26
Equipment: None
Power Level: 1 (70 points)
About Marvel Girl:
Jean Grey’s telepathic and telekinetic powers emerged violently as her best friend died in a car crash and Jean’s mind reached out to hers- linking at the moment of death. Her lack of telepathic control could have driven the young girl mad if not for the intervention of Professor X, who suppressed her telepathic abilities until she has the chance to learn some control and invited her to join his school. She is the newest arrival at Xavier’s, and has certainly made an impression on the male students with her good looks and ready smile. Even without being telepathic she has formidable telekinetic abilities, and is slowly learning control.

PROFESSOR X
Real Name: Professor Charles Xavier
Age: 60
Archetype: Protector
Human (Mutant)
Reflexes 1D
Coordination 2D, Piloting 4D
Physique 2D, Stamina 4D
Presence 4D, Command 6D, Intimidation 5D, Persuasion 6D, Willpower 10D
Knowledge 4D, Business 6D, Gadgetry 6D, Scholar 7D, Tech 7D
Perception 2D, Know-how 6D, Repair 5D
Advantages: Contacts (Scientific Community) R1, Laboratory 2, Secret Hideout (Multi-Storey Building, High Tech) 15, Wealth R3
Disadvantages: Age R1, Devotion (Dream of peaceful human-mutant coexistence) R3, Enemy (Magneto, Power Level 4, One Man, Uncommon) 6, Hindrance (Paraplegic) R3, Prejudice (Mutant) R2, Secret ID R2
Powers: Detect (Mutants) 5, Language Comprehension 5, Mind Control 8, Mind Reading 8, Mind Shield 8, Telepathy 10
Move: 0 Strength Damage: 1D Fate Points: 2
Character Points: 3 Ka Points: 8 Body Points: 25
Equipment: Cerebro
Toughness: 3D
Powers: Detect (Mutants, user must be a telepath) 18
Gadget Modifiers: Cumbersome 5, One of a Kind, Obvious
Power Level: 4 (199 points)
About Professor X:
Charles Xavier is one of the planet’s most potent telepaths, and a great humanitarian. His mutant powers manifested in his teens, and later he lost the use of his legs in an accident while adventuring. Before that he met the man who would become his greatest ideological opponent, Magnus, while doing volunteer work in Tel Aviv. He became a leading expert on genetics and the mutant condition and came to believe that man and mutant must find a way to work together and live peacefully. To that end he formulated the idea of the X-Men, a group of mutants sworn to protect a world that hates and fears them- to educate humans and show them that not everyone with an X gene was a threat. He has recruited 5 youths to be this group, and recently has become aware of the re-emergence of his old foe, now known as Magneto… And the threat Magnus represents to his dream.

And last but by no means least…

MAGNETO
Real Name: Magnus
Age: 65
Archetype: Outsider
Human (Mutant)
Reflexes 2D, Brawling 4D, Dodge 4D, Flying 6D, Sneak 4D
Coordination 2D, Marksmanship 3D
Physique 2D, Stamina 8D
Presence 5D, Charm 6D, Command 7D, Intimidation 6D, Persuasion 7D, Willpower 9D
Knowledge 5D, Gadgetry 8D, Scholar 6D, Tech 7D
Perception 5D, Know-how 8D, Repair 7D
Advantages: Efficient Ka R2, Good Looks R1
Disadvantages: Age R1, Devotion (Mutant Superiority) R3, Enemy (Professor X, Power Level 4, One Man, Uncommon) 6, Overconfident R1, Prejudice (Mutant) R3, Quirk (Hatred of Nazis) R1, Secret ID R2
Powers: Flight 6, Force Field 8, Magnetic Manipulation 12, Telepathy 2
Move: 10 Strength Damage: 1D Fate Points: 0
Character Points: 3 Ka Points: 4 Body Points: 30
Equipment: None
Power Level: 4 (195 points)
About Magneto:
Magneto saw first-hand how man’s inhumanity to man could manifest, spending some of his formative years in a polish concentration camp. As manhood came upon him so too did phenomenal powers over magnetism. He slowly watched as anti-mutant prejudice became commonplace and hatred for the new would be oppressors filled the young Magnus. He vowed that if need be he would be the bogeyman that every human feared when they heard the word mutant, he would establish the dominance of his race- Homo Sapiens Superior. To this end Magneto, as he is now known, has established a plan to hijack nuclear weapons and unleash devastation. However he has reckoned without his old verbal sparring partner, Charles Xavier, and the group of mutant youths Xavier has assembled- the X-Men.



(It should be pointed out for the sake of avoiding a Eye of Sauron that is Marvel's legal team that the X-Men, Magneto and all related characters are copyright Marvel Comics, plc. All rights reserved and all that crap.)

Regards,
P.

Jerry D. Grayson
03-27-2005, 05:26 PM
These are great write ups!
Make me remember when I was just a kid waiting to go up to the local 7'11 to buy the latest issue of X-men, Avengers, Star Wars, and the Savage sword of Conan. It would only cost me around 3 bucks to take that haul home, how times have changed.