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cbwinfo
03-20-2005, 08:44 PM
First off let me say how impressed I am with Godsend Agenda. I've been playing Champions for 15 years now & the only other supers game that had previously come close to winning me over like it did was Mayfair's DC Heroes. GA addresses most of the problems I have with the Hero System. And while I'm a big D6 fan, I was terribly dissapointed in DC Universe, but GA saves the day on that one!

1)Anway I just want to make sure I understand the Body Armor power right:
It only protects vs Kinetic damage, correct? So it won't protect vs Other Energy?
If I were to create Energy Armor as an alternative/addition to Body Armor, am I right in assuming it would cost the same?

2)Under Ranged Power Attack: Entropy Blast when you roll a 2, it says you take 1 point of damage equal to your EB rank AND you continue to take EB Rank points of damage for a number of rounds equal to the EB Rank that can't be resisted or reduced?

Thanks for an enjoyable gaming product!

MC

Jerry D. Grayson
03-21-2005, 08:34 PM
Thanks for the kind words. Being compared to Champions is a HUGE compliment! Mayfair’s DC Heroes is my favorite game ever followed closely by the D6 system and In Nomine.

Let’s get to your questions.


1)Anway I just want to make sure I understand the Body Armor power right:
It only protects vs Kinetic damage, correct? So it won't protect vs Other Energy?
If I were to create Energy Armor as an alternative/addition to Body Armor, am I right in assuming it would cost the same?

Body Armor only protects against kinetic attacks suck as punches, knives, bullets, etc. In my personal game I would allow players to buy Body Armor with a miscellaneous enhancement that allows protects against heat energy such as fire , energy blast and the like.



2)Under Ranged Power Attack: Entropy Blast when you roll a 2, it says you take 1 point of damage equal to your EB rank AND you continue to take EB Rank points of damage for a number of rounds equal to the EB Rank that can't be resisted or reduced?

You are correct
If your character had Entropy Blast rank 4 and rolled two on the entropy chart he would do 4 points of damage the 1st round, 4 points the 2nd round, 4 points the 3rd round, and 4 points the 4th round for a total of 16 points.

In the future I will probably expand the list of effects the entropy blast can do. Any suggestions?...

cbwinfo
03-22-2005, 10:11 AM
Let’s get to your questions.

Body Armor only protects against kinetic attacks suck as punches, knives, bullets, etc. In my personal game I would allow players to buy Body Armor with a miscellaneous enhancement that allows protects against heat energy such as fire , energy blast and the like.

Any guidelines on additional price per level?

In the future I will probably expand the list of effects the entropy blast can do. Any suggestions?...[/QUOTE]

Hmm...this is completely off the top of my head, but what if a random power had its ranks reduced by the Rank of your EB for 1d6 turns or the rank of the power?

MC

Jerry D. Grayson
03-27-2005, 06:25 PM
Something I worked up over the weekend. This will make the Entropy Blast effect seem a little more “random”
Expanded Entropy Blast Chart
Roll 1D
1- Attribute loss
2- The opponent powers are affected
3- The Odd
4- Damage
5- Random Events, weirdness magnet
6- Bad entropic stuff.


1- Attribute loss (The effect last for ranks equal to the entropy power rank.)

1. Physique reduced b1D per rank of the power. A physique ratting of zero means the character cannot stand under his/her own weight

2. Reflex attribute is reduced by 1D per rank of the power. A Reflex attribute reduced to zero means the opponent can no longer move unless assisted by flight or Telekinesis.

3. Knowledge attribute is reduced by 1D per rank of the power. The opponents with a Knowledge attribute reduce to zero become a vegetable.

4. Coordination attribute is reduced by 1D per rank of the power. When reduced to zero the opponent has a hard time moving or performing any task that requires dexterity.

5. Presence attribute is reduced by 1D per rank of the power. The opponent looses all motivation to do anything when this attribute is reduced to zero. He is easily cowed into submission and will obey any order given to him that does not threaten his life.

6. Perception attribute is reduced by 1D per rank of the power. The character loose all five senses when this attribute is reduce to zero.

2- The opponent powers are affected (The effect last for ranks equal to the entropy power rank.)

1. One of the opponent’s powers is reduced by 1rank per rank of the power
2. The Opponent’s power takes one extra action to use.
3. The opponent’s power causes the user physical damage equal to the power rank or the rank of the Entropy blast, which ever is lower.
4. The opponent’s defensive power stops working for rounds equal to the entropy power rank
5. Opponent’s powers cost Ka to use. The cost is equal to the Entropy power rank minus the affected power with a minimum of one point of Ka being spent.
6. Two of the opponent’s powers is reduced by 1rank per rank of the power

3- The Odd

1. The Opponent can’t move and is stuck in what ever position they were in when the entropy blast struck them, even hovering in air if they were struck while flying.
2. The opponent is thrown forward in time 1 round per rank of the entropy power
3. The Opponent becomes a damage magnet. Any failed attack will redirect towards the opponent. Reroll the attack against the opponent.
4. Opponent burst into flame, water, air eddies, or a sand storm when struck by the entropy blast. Apply the effects of an elemental sheath to the opponents for the sake of damage.
5. Opponent becomes semi tangible. The opponents takes and does 1D less damage equal to the rank of the entropy blast that hit him. Note: The entropy blast still does damage normally to the opponent.
6. The Opponent Grows or shrinks by 1 scale level per rank of the entropy blast

4- Damage

1. The opponent Takes 1D of damage per rank
2. The opponent 1D per two ranks of the Entropy blast power but is stunned for rounds equal to the ranks of the power
3. The opponent is stunned Ranks equal to the power
4. The target’s age is altered randomly (roll 1D – odds, the target is made older, evens the target’s age is decreased). The shift is equal to the power Rank in years and the target takes damage as normal from the physical trauma involved. The target returns to its normal age in hours equal to the rank of this power.
5. The target takes 1 point of damage equal to the rank of the Entropy Blast. For combat rounds equal to the rank, the target takes the same amount of damage. This additional damage may not be resisted or reduced by armor!
6. The opponent takes 1D of damage per rank but it bypasses ALL defensive armor

5- Random Events, weirdness magnet. (The effect last for ranks equal to the entropy power rank.)

1. The opponent is plagued by vermin for 1 round per rank of the entropy power. The vermin can be bug, rodents pigeons etc. They don’t attack the opponent just hamper his actions making it harder for him to accomplish things. The opponent receives +1 difficulty per rank of the power on All his actions.
2. The opponent disregards the character with entropy blast and focuses on another opponent for 1 round equal to the rank of the entropy blast. If the player attacks the opponent then the opponent may attack back
3. The opponent is teleported 1D meters per rank of the entropy blast in a random direction. (roll 1D, 1= forward , 2=backward, 3= left, 4= right, 5= up, 6= down)
4. Opponent becomes as light as a feather and takes knockback from any attack that does damage.
5. Spatial distortion. When the opponent wants to move he moves in a random direction. (roll 1D, 1= forward , 2=backward, 3= left, 4= right, 5= up, 6= down)
6. One of the opponents disadvantages start to affect him

6-Bad entropic stuff. (The effect last for ranks equal to the entropy power rank.)

1. The opponent looses 1D Ka points
2. Entropy beckon. The entropy power makes the opponent easier to hit for further Entropy Blast attacks. The character receives a bonus of +1 per rank of power to attack the opponent.
3. The opponent makes everyone around him unlucky (not including the entropy user). Everyone around the opponent suffers a penalty to their actions equal to the rank of the power.
4. Roll twice on the chart and combine two effects
5. Game Masters choice
6. Players choice

any suggestions or comments?

the one phil
03-28-2005, 01:47 AM
I like that. I was looking at the cost per level to see if all that could be justified, but at 7pts/level I think it certainly can. Its fair that if you're paying that amount then there should be a range of offensive effects, and its thematically consistent with the principle of "chaos" that its so heavily random.

Doubleplusgood, as any good resident of Airstrip One would say.